#pragma once

#include <windows.h>
#include <d3dx9.h>

struct	SceneMng
{
	int		iFirstFrame;
	int		iLastFrame;
	int		iFrameRate;
	int		iTicksPerFrame;
	int		iTickPerSecond;
};

struct	BipVertex
{
	float			x , y , z;
	D3DXVECTOR3		vNormal;

	float			u , v;
};

struct	BipMesh
{
    D3DXVECTOR3*			pVertex;
	WORD*					pIndex;
	LPDIRECT3DVERTEXBUFFER9	pVB;
	LPDIRECT3DINDEXBUFFER9	pIB;
	BipVertex*				pRVertex;

	int						nVertex;
	int						nFace;
};